Scene create by Rob Redman with CInema 4D and Maxwell Render + Tutorial Maxwell Grass

Scene create by Rob Redman, WEB pariahstudios
I created a scene in CInema 4D a while ago and it was heavily based on the hair engine and now Maxwell Render supports hair rendering I wanted to compare the two. This is the Maxwell version, which I am very impressed by. Hardly took any tweaking at all.


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The new grass extension available in Maxwell Render 2.7 allows you to very easily and quickly create different types of grass. The extension is designed to offer you a great amount of randomization and  control with many of the parameters also being mappable. Moreover, you can apply several different grass generators to the same object, which allows you to mix the look of different types of grass. You can create grass in Maxwell Studio and also in almost all of the 3D applications that have a Maxwell Render plug-in:
  • Sketchup 
  • 3DS Max 
  • Maya 
  • Cinema 4D 
  • Lightwave 
  • Rhinoceros 3D 
  • Solidworks 
  • ArchiCAD
  • form•Z 7
This extension consists of two different components:
  • Grass Generator: Creates grass guide curves spread across the surface you choose, and controls their distribution, length, width, bend etc. 
  • Grass Primitive: three different analytic primitives to define the shape of the blade itself: straight flat segments, curved flat segments and cylindrical.

Image courtesy of Hervé Steff- Meindbender

 Mote information in MaxwellRender/Grass


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