Gas Station Design Phone
Antique Gas Station Design Phone
3ds Max + Maxwell Render + Photoshop
Jeongho Kim' Portfolio, by
kimjeongho.blogspot.kr
Mostrando entradas con la etiqueta Photoshop. Mostrar todas las entradas
Mostrando entradas con la etiqueta Photoshop. Mostrar todas las entradas
3D visualization of a Nike Air Max style, by KATO. Maxwell 3D Resources
3d visualization of a Nike Air Max style.
The sole was modeled in Rhino, and the body of the shoe was created in 3D Plus (3d software for shoes).Render with Maxwell Render (1 hour 45 minutes, SL 18 with Renderfarm)
Post production in Photoshop
3D Airwalk Prototype 600º F, by Kato. Maxwell 3D Resources
Airwalk has re-launched again this retro style and sold out all
available pairs, and as I have not been able to acquire some of them, I
did it in 3d.
If anyone is interested in my 3d modeling, you can simply ask for it.
Modelling done with 3D Plus (Inescop) and rendered in Maxwell
Render with HDRI created in HDR Light Studio (Lightmap), post work in
Photoshop.
Modelling time: 4 hours
Rendering time Still Images: 45 minutes each image, Maxwell Sampling Level: 18 ( 2500 x 1414 px)
Water World Balloon and Horse, by Wayne Troskie. Maxwell 3D Resources
This is part of two images, concept by my friend from Joe Public (Simon
Keeling) created using maya for base mesh, re-creating everything in
zbrush, with zsphere's then zscetching! exporting back to maya for extra
drops and positioning! rendering with maxwell render! comping in
phiotoshop and grading! hope you enjoy 6 week's for the complete
project! Cheers!
The second Part of the print campaign, concept by Simon Keelling from Joe Public, created a rough horse mesh for positiong and using on set to shoot the model at the correct angle's, created horse with zsphere's for base mesh and zsketching for liquid shapes and drops, comping in photoshop and rendering with maxwell, shaders and lighting setup was crucial to get the water not looking to much like glass! Cheers
The second Part of the print campaign, concept by Simon Keelling from Joe Public, created a rough horse mesh for positiong and using on set to shoot the model at the correct angle's, created horse with zsphere's for base mesh and zsketching for liquid shapes and drops, comping in photoshop and rendering with maxwell, shaders and lighting setup was crucial to get the water not looking to much like glass! Cheers
www.dxf3d.co.za - Wayne Troskie
1952 Panhead BOBBER by Alberto Cambiaghi. Maxwell 3D Resources
1952 Panhead BOBBER by Alberto Cambiaghi
Maxon Cinema4D, Maxwell Render 2.7.1 for C4D, Photoshop CS5
Maxon Cinema4D, Maxwell Render 2.7.1 for C4D, Photoshop CS5
A Middle 70s Corner, by Riccardo Cecchinato.Maxwell 3D Resources
A Middle 70s Corner
I wanted to create a corner of an room from the mid 70s, trying to achieve a different visual style instead of the common iper-clean interior.I took inspiration listening to the music I love most, and trying to "transform emotions in poligons". Everything was modelled, textured and rendered by me.Original resolution is 1920x1920. Postproduction was done by me and Mattia Balsamini.
3D, Maxwell Render and Photoshop
I wanted to create a corner of an room from the mid 70s, trying to achieve a different visual style instead of the common iper-clean interior.I took inspiration listening to the music I love most, and trying to "transform emotions in poligons". Everything was modelled, textured and rendered by me.Original resolution is 1920x1920. Postproduction was done by me and Mattia Balsamini.
3D, Maxwell Render and Photoshop
Peroni Nastro Azzurro Beer, by Marco Serena.
Peroni Nastro Azzurro Beer
Product advertising creation of Peroni Nastro Azzurro beer.
All modelled in Modo, texture re-creation from existing product. Lighting, compositing and rendering in Maxwell Render.
Post-production in Photoshop.
www.marcoserena.com
Bottles in 3D, work by Youen Leclerc. Maxwell 3D Resources
Bottles in 3D, work by Youen Leclerc
Modeling in 3ds Max 2009, shading, texturing and lighting with Maxwell 1.7. Many displacement and weight maps have been used for the branding. Color corrections and postfx in Photoshop CS4.
Modeling in 3ds Max 2009, shading, texturing and lighting with Maxwell 1.7. Many displacement and weight maps have been used for the branding. Color corrections and postfx in Photoshop CS4.
Farnese Hercules, by Deniz Özemre. Maxwell 3D Resources
3d Max, Maxwell Render, Mudbox, Photoshop
It is in Napoli Museum . it was in my folder since 2 years so i decided to finalize it with a render
Work by Deniz Özemre
It is in Napoli Museum . it was in my folder since 2 years so i decided to finalize it with a render
Work by Deniz Özemre
Absolut Vodka - Absolut Apeach, by Marco Serena. Maxwell 3D Resources
Product advertising creation of Absolut Vodka Apeach flavour.
Second packshot done with a real physic Abbe parameter to simultate a dispersion of refracted light (note bottle’s bottom). All modelled in Modo 601, texture re-creation in Illustrator.
Lighting, compositing and rendering in Maxwell Render.
Post-production in Photoshop.
www.marcoserena.com
Second packshot done with a real physic Abbe parameter to simultate a dispersion of refracted light (note bottle’s bottom). All modelled in Modo 601, texture re-creation in Illustrator.
Lighting, compositing and rendering in Maxwell Render.
Post-production in Photoshop.
www.marcoserena.com
Chivas Regal 12yr old whisky, by Marco Serena. Maxwell 3D Resources
Packshot creation of Chivas Regal 12 years old shisky
All modelled in Modo 601, texture re-creation from existing product. Lighting, compositing and rendering in Maxwell Render. Post-production in Photoshop.
www.marcoserena.com
All modelled in Modo 601, texture re-creation from existing product. Lighting, compositing and rendering in Maxwell Render. Post-production in Photoshop.
www.marcoserena.com
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