Mostrando entradas con la etiqueta Maxwell Render. Mostrar todas las entradas
Mostrando entradas con la etiqueta Maxwell Render. Mostrar todas las entradas

3D visualization of a Nike Air Max style, by KATO. Maxwell 3D Resources

3d visualization of a Nike Air Max style.
 
The sole was modeled in Rhino, and the body of the shoe was created in 3D Plus (3d software for shoes).
Render with Maxwell Render (1 hour 45 minutes, SL 18 with Renderfarm)
Post production in Photoshop 
 
 

 

Com Hem "TV Fashion", by Frederik Tennholt. Maxwell 3D Resources

I created these images for a large campaign for the swedish digital TV company Com Hem. Modelled in Cinema 4D and rendered using Maxwell Render.

The campaign was published widely in adshels on town, subway, magazines and the web. More info on —http://www.bsmart.se/com-hem-king/ 

Via. BEHANCE - Frederik Tennholt



Siemens Coffee CGI, by Felix Gahl. Maxwell 3D Resources

Siemens Coffee CGI
Zbrush and Maxwell Render
Complete cgi interior and product renderings for siemens coffee / bsh group.
Felix Gahl
gahl.net



3D Airwalk Prototype 600º F, by Kato. Maxwell 3D Resources

Airwalk has re-launched again this retro style and sold out all available pairs, and as I have not been able to acquire some of them, I did it in 3d.

If anyone is interested in my 3d modeling, you can simply ask for it.
Modelling done with 3D Plus (Inescop) and rendered in Maxwell Render with HDRI created in HDR Light Studio (Lightmap), post work in Photoshop.
Modelling time: 4 hours
Rendering time Still Images: 45 minutes each image, Maxwell Sampling Level: 18 ( 2500 x 1414 px)
Rendering Time Animation: 4 hours (1280 x 720)

Via. Behance



Water World Balloon and Horse, by Wayne Troskie. Maxwell 3D Resources

This is part of two images, concept by my friend from Joe Public (Simon Keeling) created using maya for base mesh, re-creating everything in zbrush, with zsphere's then zscetching! exporting back to maya for extra drops and positioning! rendering with maxwell render! comping in phiotoshop and grading! hope you enjoy 6 week's for the complete project! Cheers! 


The second Part of the print campaign, concept by Simon Keelling from Joe Public, created a rough horse mesh for positiong and using on set to shoot the model at the correct angle's, created horse with zsphere's for base mesh and zsketching for liquid shapes and drops, comping in photoshop and rendering with maxwell, shaders and lighting setup was crucial to get the water not looking to much like glass! Cheers

 
www.dxf3d.co.za - Wayne Troskie
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