Work by. Francis Lavergne
Portfolio - francislavergne.com
I used 3ds max and Mudbox for the modeling, Maxwell for the renders and
photoshop for the textures/final color look. The scene is lighted with
an HDRI.
This is based on an actual Porsche 911 964, a bit cartoon in the form. I
learned a lot in the process of getting the right shaders. For
instance, there is sss scattering into the tires and red back lights.
(The red lights would react correctly if there was an emitter inside…)
The lens blur is done into Maxwell.
There is a bit of displacement into the asphalt and red building, but most of the small details appear because of the regular bump map. The grass is done with Maxwell Grass. I spent a lot of time on the leaf shader: there are maps for diffuse (at 0° & 90°), transmittance, scattering, virtual thickness, roughness, bump and weight. (And it is blend with another material to had specific highlights) It’s maybe a lot for nothing, but if there was an emitter behind a leaf, we would see the inside veins and colors of it.
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