The second Part of the print campaign, concept by Simon Keelling from Joe Public, created a rough horse mesh for positiong and using on set to shoot the model at the correct angle's, created horse with zsphere's for base mesh and zsketching for liquid shapes and drops, comping in photoshop and rendering with maxwell, shaders and lighting setup was crucial to get the water not looking to much like glass! Cheers
www.dxf3d.co.za - Wayne Troskie
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