Mostrando entradas con la etiqueta 3D Artist. Mostrar todas las entradas
Mostrando entradas con la etiqueta 3D Artist. Mostrar todas las entradas

3D visualization of a Nike Air Max style, by KATO. Maxwell 3D Resources

3d visualization of a Nike Air Max style.
 
The sole was modeled in Rhino, and the body of the shoe was created in 3D Plus (3d software for shoes).
Render with Maxwell Render (1 hour 45 minutes, SL 18 with Renderfarm)
Post production in Photoshop 
 
 

 

3D Airwalk Prototype 600º F, by Kato. Maxwell 3D Resources

Airwalk has re-launched again this retro style and sold out all available pairs, and as I have not been able to acquire some of them, I did it in 3d.

If anyone is interested in my 3d modeling, you can simply ask for it.
Modelling done with 3D Plus (Inescop) and rendered in Maxwell Render with HDRI created in HDR Light Studio (Lightmap), post work in Photoshop.
Modelling time: 4 hours
Rendering time Still Images: 45 minutes each image, Maxwell Sampling Level: 18 ( 2500 x 1414 px)
Rendering Time Animation: 4 hours (1280 x 720)

Via. Behance



Water World Balloon and Horse, by Wayne Troskie. Maxwell 3D Resources

This is part of two images, concept by my friend from Joe Public (Simon Keeling) created using maya for base mesh, re-creating everything in zbrush, with zsphere's then zscetching! exporting back to maya for extra drops and positioning! rendering with maxwell render! comping in phiotoshop and grading! hope you enjoy 6 week's for the complete project! Cheers! 


The second Part of the print campaign, concept by Simon Keelling from Joe Public, created a rough horse mesh for positiong and using on set to shoot the model at the correct angle's, created horse with zsphere's for base mesh and zsketching for liquid shapes and drops, comping in photoshop and rendering with maxwell, shaders and lighting setup was crucial to get the water not looking to much like glass! Cheers

 
www.dxf3d.co.za - Wayne Troskie

A Middle 70s Corner, by Riccardo Cecchinato.Maxwell 3D Resources

A Middle 70s Corner
I wanted to create a corner of an room from the mid 70s, trying to achieve a different visual style instead of the common iper-clean interior.I took inspiration listening to the music I love most, and trying to "transform emotions in poligons". Everything was modelled, textured and rendered by me.Original resolution is 1920x1920. Postproduction was done by me and Mattia Balsamini.
3D, Maxwell Render and Photoshop




Bottles 3D with Maxwell Render, by Justin Goode. Maxwell 3D Resources

All images shown have been created using a combination of Maya, Maxwell Render and Photoshop.  Generally the client will provide me with a photo or blueprints of a bottle, from which I will create a 3d model in Maya.  Next the bottle gets brought into Maxwell Render to setup lighting, materials and camera angles and set to render.  After the render is completed, it is brought into Photoshop for generally retouching and postprocess work.
 
Justin Goode
Packaging Renders
www.justingoode.com



CG R2-D2, work by Mike Verta. Maxwell 3D Resources

Having been a life-long Star Wars fan, I was honored to become part of the official Star Wars universe when asked to create a new CG R2-D2 for Star Wars: The Complete Visual Dictionary. I had previously done one on my own, as a personal project, which I found later was the reason I was considered for the job.


The materials, lighting and scene setup happened in Autodesk’s Maya, and the final renders were done by NextLimit’s Maxwell Render, which I have been proud to be on the testing team for since its earliest days.  My first render was a side-by-side comparison with one of the original R2′s I’d photographed.


Mike Verta // www.mikeverta.com

Blogging tips